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The Quest for the Sword
Brother Luke, Keeper of the Sword, faces a daunting task. The Sword, weary from its battles, yearns for rest, and it falls upon Brother Luke to find a secure haven where it can slumber until called upon once more.
His journey has taken him across the length and breadth of the British Isles, yet the elusive spot remains hidden. As he trudges across another desolate moor, the heavens unleash a torrent of rain, hammering down upon him.
Cold, wet, and on the brink of despair, Brother Luke fears that without help, he will soon succumb to the harsh elements. With his last ounce of strength, he seeks aid in a nearby village, but his pleas are met with cold indifference. Told to leave, he has no choice but to resume his arduous journey.
Tragedy strikes when Brother Luke is viciously attacked, kicked, beaten, and left for dead. His precious charge, the Sword, is stolen from him. Barely clinging to life, he is discovered by chance.
Despite his grave condition, Brother Luke knows that he must rise once more and find the Sword, no matter where it may be. His mission is far from over, and he will stop at nothing to fulfil his sacred duty as Keeper of the Sword.
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The Deep End
Thirteen-year-old Rafael Perez longs for his belief in mystical creatures to be validated. His grandfather’s tales of flying horses and giant crocodilians feel undeniably real to him.
Rafael’s life takes an unexpected turn when he uncovers evidence of a giant, prehistoric alligator lurking in the swamps near his home in Immokalee, Florida. His discovery leads to his abduction by a covert biohazard agency dedicated to protecting Florida from biological threats. With Rafael now entangled in their mission, the agency requires his help to unravel the deadly mystery of the Megagator’s origin.
When the mission to eliminate the giant alligator goes disastrously wrong, Rafael faces a critical decision: should he save Florida – and perhaps much of the United States – by finding a way to destroy the Megagator, or should he allow the creature to remain free in the natural world?
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Into the Game and the Heroes' Jewel
Imagine a kid with muscles like a bus, a true specimen of boyhood. Now, throw that idea out the window. This is what happened to Garnet Moses. After a night of fun with friends takes a sinister turn, Garnet’s entire life, perspective, and sense of self are transformed. Thrust into a mystical and confusing world, he must find a way home while grappling with his newfound identity.
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Night Lives
Alex McDonagh is a 25-year-old girl who’s well and truly stuck in a rut!
In a dead-end retail job and living alone in a tiny Sydney flat, she lies awake at night searching for solutions to her mounting problems and formulating a plan to escape the debt-ridden hole she’s in. Turning to alcohol is not the escape she needs. There seems to be no way out.
But just when she thinks she’s hit rock bottom, help comes from some very unlikely sources. Through them, Alex learns life lessons that show her not only the person she has become, but how others perceive her as well. This presents a unique opportunity to change course and ultimately help not just herself, but everyone close to her too.
How Alex will use this chance to lead a full and satisfying life is for her alone to discover.
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Evolution Awakening
Max, a young teen on the verge of adulthood and a mental breakdown, finds himself at a crossroads when his past catches up with him and his future promises more hardship and distress. This collision forces him to his breaking point. In his lowest moment, a light within him is activated, triggered by the energy of the equinox as it reaches its peak and the veil thins, awakening dormant powers within Max. He opens himself to the wonder and potential beyond the physical plane, moving beyond his mundane struggles to fit in and feel normal.
Max’s newfound power to travel inadvertently opens a portal to a dark dimension, inviting Darklings to Earth, who seek Max’s power to free their master, Umbra. Max’s life is thrust into chaos as he faces old and new threats in both inner dimensions and the outer world. New allies come to his aid, and he awakens to the light and strength within him. He must confront his inner demons and those threatening Earth, discovering his potential as realms, realities, and dimensions become his guide to self-discovery.
The Awakening has begun…
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Catolira
Heresy is a hard word to define, but even brushing against its meaning leads to an automatic death sentence in the Enlightened Empire of Zabala. Emmy is currently walking that fine line.
Trapped by the threat of expulsion if she stops and faced with death if she continues, Emmy is forced to twist her heretical machinations from the pursuit of knowledge to the goal of conquering on behalf of the Empire she calls home. She must save herself and her proof of her theories or be used to create an army of indestructible demons intended to conquer the continent.
It’s not heresy if it’s for the Empire. It’s hopeless. It’s fate. It’s inevitable.
Or can Emmy save herself from being executed as a scapegoat, save her demon, Archibald, and protect the rest of the continent from an army of indestructible demons?
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Following the Sun
In this delightful tale, we follow the journey of Rolley, a young man who contentedly tends to his market garden alongside his quirky group of animal friends. There’s old Tom, the wise companion, and Fisse, the cat with a crooked zig-zag tail, a unique feature she’s had since birth. Hess, the loyal dog, sports a torn ear from a puppy mishap with a briar and proudly wears a sky-blue scarf. Abigail, the resilient chicken, has lost a toe to infection, while Crunch, the goat, stands tall with a single horn.
One fateful morning, they awaken to a world devoid of warmth and light, as the Sun has decided to relocate to the other side of the globe, fed up with the clouds’ constant taunting and obstruction of his rays. Determined to bring back the Sun, Rolley and his eclectic group of friends embark on a quest to follow it. Along their whimsical journey, they encounter mischievous witches, dastardly knights, and even a fearsome dragon.
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Outlaws
Gwin must return to the beautiful, deadly, world of Empire if she is to find her friends, betrayed and hunted, running for their lives. Mysterious forces are in play, and their rescue will become a revolution. Hidden by mists, marshes and magic, Gwin gathers a renegade army to drive back an invader, battle crushing odds, and save the world.
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The Aeonian
Desire
A force unseen, yet always present.
In the depths of our souls – It lingers – silently urging us forward.
A paradoxical dance in which the things that we yearn for most
Always elude our grasp.
Life’s irony lies in our desires
The dreams that tantalise
The passions that consume
The heart’s eternal quest.
Desire, like an intricate tapestry, wove its web into Graham’s life, tainted by the enduring ache of her absence – this tale – a mere expression of his everlasting love, or an enigmatic abyss brimming with concealed truths and untamed yearnings?
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The Book of the Dead
This is the tale of Aria, an eighteen-year-old street urchin who survives day-to-day using her charms and street smarts. After stealing a loaf of bread from a baker, she narrowly escapes his wrath by fleeing to the rooftops of the city. There, she inadvertently overhears a conversation between a city guard and the shadow wizard Malachi. As Malachi attempts to flee using a teleport spell, the guard offers him an audience with King Orginald, who might be able to help him.
Intrigued, Malachi agrees, and Aria, familiar with the royal castle from her childhood forays in search of food, decides to follow him. She ends up on a balcony, where she overhears Malachi’s conversation with King Orginald. Aria learns about the Book of the Dead and discovers that Malachi has stolen it from the royal treasury.
Revealing her presence, Aria interrupts their conversation and offers her assistance in uncovering the secrets of the book. This marks the beginning of Aria’s adventure.
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Tnemaid – Seven Kingdoms
In the aftermath of devastating wars, seven distinct lands forged a pact to ensure lasting peace. Each land, with its own unique history, treasures, secrets, and traditions, remained under the rule of an honourable family. The pact was sealed by the creation of a magnificent jewel: Tnemaid. This powerful artifact prevented hostile actions without causing harm to the aggressor. However, one ruler somehow managed to avoid the curse cast upon traitors after invading a foreign land.
The story unfolds as Ren, the heir to the throne of the invaded land, embarks on an epic journey to reclaim the stolen stone of power and inherit his rightful place as ruler. Joined by twin brothers Cillian and Cairell, heirs to the throne of the water land, Neasan, grandson of the queen of magicians, Aivalar, a young priestess, and Sanne, a newly met and mysterious girl, Ren faces a perilous quest.
Will he succeed in his mission? What sacrifices will he have to make along the way? When put to the ultimate test, will the bonds of friendship prove strong enough to overcome the challenges that lie ahead?
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There’s a Little Lie in the Room
Chrissie G told a little lie, but when he got to his bedroom, he discovered that lie had become a tiny creature running around the room! From then on, every time Chrissie told another lie, the little creature in his bedroom grew bigger and bigger. To make matters worse, Chrissie just couldn’t seem to stop himself from lying, no matter how hard he tried.
Chrissie now faces a big problem: his lies keep getting larger and taking over more of his bedroom. He knows he must find a way to start telling the truth but breaking his lying habit won’t be easy.
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