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The Reaper Comes in Black
Embark on a gripping journey in The Reaper Comes in Black as Yamato and his classmates face a tragic accident that claims their lives. Amidst the chaos, Yamato finds himself lingering between life and death, encountering a ghost just moments before his final breath. However, when he awakens, he is greeted by church walls that confine him, and a mysterious man steps forward, uttering a chilling ‘Welcome’.This captivating tale explores the themes of love, loyalty, and adventure, but it delves deeper into the unpredictable nature of life. A single mistake can irrevocably change everything, leaving Yamato and the readers questioning who can be trusted and who must be challenged. As secrets unravel and allegiances are tested, the true nature of those around Yamato becomes uncertain, and the line between friend and foe blurs.
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The Forgotten Island
A peaceful school vacation on a tropical island, nothing could go wrong…Until the cruise home, a huge storm comes along and washes Wesley and Emma overboard. All seems lost until they are washed up on The Forgotten Island.Emma is captured by an ancient tribe, followed by Wesley’s daring rescue. They both get recaptured. Then comes the tribal trial and the mountain.Can they escape the sealed mountain and be rescued, or are they lost forever?
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Jonah's Quest
In a time of castles, dungeon masters and wizardry, rising from the ashes of a war-torn kingdom, ravaged by a ferocious and unrelenting dragon, a prince mourning the loss of his younger brother, desperate for revenge, is sent on a quest to hunt and destroy that very beast.So they set out to find a weapon, with the help from a foul-smelling but all-seeing hag (the only one who knows the location of the magic weapon needed to vanquish the beast), and the King’s newly-appointed and strong-willed, female head-guard. (A fact Jonah still couldn’t quite get his head around.)The Prince promises his father that they will succeed, before making the perilous journey across treacherous wastelands, unforgiving landscapes, and creatures that would make your nightmare feel like a daydream, before finally reaching their destination, ‘The Mountain of Fire’.Once there, amidst the unforgiving heat and relentless ash, with the dragon and his mountain leering above them, they finally partake in the battle of their lives.
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Zeeglit's Quest
Zeeglit is a young moogle. And what, you may ask, is a moogle? Well, moogles live on the three layers of the clouds. Zeeglit and his family live on the Nimbostratus, the lowest of these layers, and our story begins with a prophecy of travel and danger.
A short while later our hero sets out on a quest travelling between the cloud layers via moonbeams, ice surfing with new friends, taking a thrilling ride on the jet stream and meeting many strange and weird creatures – some friendly, some not!
However, his real troubles begin when he meets the notorious thordites who also live in the cloud lands. Zeeglit suddenly finds himself leading a daring rescue mission for moogles kidnapped by the enemy.
‘Now!’ yelled Zeeglit as the sun reached its peak and beams of light bounced off each jewelled face and reflected in the deep crystal water below. Coils of rope snaked their way from above into the cavern and as if one, the moogles below stood and advanced towards them.
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World of Taroo: The Sabors
A rescue mission, an assassination attempt and the discovery of new incredible powers that lay within the magical stones.
The knight is about to step out when a horrible scream suddenly fills the cave room and the soldiers look around. The scream continues and it sounds like someone is in pain. The knight orders them to stand in line and be ready for combat. They don’t have to wait for long until they see something coming. A light is getting closer and so is the scream. The scream is so chilling that for the first time even the knight feels his hairs stand up on the neck. A woman, wearing almost nothing, with white shiny hair is walking towards them. The knight shouts to her to stop. Instead, she brings up her arms and the soldiers immediately bring up their shields. A strong wind suddenly flows within the room and seconds later a beam of ice streams out from her hands.
This is a story brought together by the complex mind of the writer who dreams and tries to offer others a glimpse of the world within him.
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World of Taroo: Daku Queen
The world of Taroo was for a while calm, even if there was the underlying fear of the Daku queen’s return. For some, the life had briefly returned to normal and life could at least for a while at times feel safe.
When revenge drives someone to do horrible things, the result might become more than hoped for.
New land is acquired but as a result, there will be more than a few that would begin to show hate towards the new rulers.
For some, life seems almost pointless while others live out their dreams in the most captivating or perhaps horrifying ways.
Of those who learn the truth there are always some that doubt but when a revelation is shown to them, everyone falls in line to celebrate.
When finally the war that everyone had expected comes, there will be discoveries of the most horrifying atrocities.
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William and the Clyeophos
At 14 years old, William has had enough of life in general. He lives with his grandparents after his parents and sisters were killed in a car crash quite recently. His favourite sport, football, hasn't been going well for him either, he plays in goal for his local team, but he seems unable to even catch a cold these days! During one dismal game, William is handed a note by one of the few spectators. When a woman called Esmerelda enters his life - things change after she tells him she is a being of magic and space travel. William also has two thugs chasing him: Scrag and Scar-face, bullies from his school, who are working for the weird old man called Dionysus, who wants what William has dug up. Before William knows what is happening, he finds himself on a spaceship as the capsule he dug up has now entered his body. The crew of the spaceship are escaping from Dionysus, who is from a race called the Sandriones. He somehow finds William, Esmerelda and his new friends. How will he escape and can he rid himself of the capsule? Why has Esmerelda been keeping an eye on him and why can't he be left alone?
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Watching Melissa
Melissa Heeds thinks she is an average, rebellious teenager from Australia. She is arrogant, strong-willed and stuck in a small town with a broken family. As Melissa struggles through the monotony of school and family life, she soon discovers that she is harbouring a secret skill – a power she knows nothing about and cannot control. This power invades her life, causing catastrophic consequences for Mel and everything around her.
A Sentinel is sent to her house – an armed teacher hell-bent on escorting her to a private academy to control this power before it kills her. Desperate to escape, Mel tests the strict boundaries of the school, only to find that government agents are also interested in her power, and more importantly how to rid her of it. She must discover where this ability came from and unleash its true devastating potential before it kills her.
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The Zalan Bolt
The wondrous planet Zalan, lying far beyond the brim of known space, has but one detriment to its unprecedented beauty: the shockingly unpredictable, raging-red lightning storms that spawn the murderous fiery bolt able to fell any unprotected man, beast, or home.
It is on a night when one such storm rages that a stranger arrives at the Tavern on the Hill, in Zalan’s old world sector. A sinister, deadly, fascinating stranger, who rashly mocks the screaming bolt and wakes old, primeval superstitions and fears, and new nameless dreads, in the locals gathered at the hearth.
The stranger also holds the lovely, gentle, innocent daughter of the innkeeper in special thrall. He lures her along dark, forbidden paths to an exquisitely evil, unhallowed place, where beguiling dreams are deviously entwined with nightmares. It is here that she is to be terribly transformed, and where an unimaginable fate is waiting for her, her loved ones, and eventually... the entire planet.£3.50 -
The Test
Power from the gods. Myths, legends, and a forgotten world.
Bek is sixteen and life is hard... in an ordinary kind of way. School is tough; home is worse, and she wishes things would change. And for once, change comes.Bek unwittingly sets an ancient test in motion, imbuing her with godlike powers and opening her eyes to an unseen world.
Finally liberated from her dismal reality, this exciting discovery takes a darker turn as Bek is thrust into the middle of a primordial war between the natural and the supernatural.
She may have the power, but for how long?
Forced into a quest for survival, being hunted by creatures she cannot comprehend, Bek must learn to trust others with her life.She must choose whether to run and hide, or stand and fight.
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The Sapwood Tales
Join Lucy, Doe, and Colin on a wild adventure in the mysterious world of the Sapwoods, where we meet strange tribes-folk and cast special spells, explore old mines, and invent clever devices, and fight for our lives using only our wits and a rather large knobbly parsnip - and it all begins when we discover a rare amber gem with a magical Sprite trapped inside. We travel to a far-away town to seek help from a Great Magician, but when we get there, something happens, and everything changes!
Will Lucy swap the gem for a pair of funny gloves and a new pencil case? Will Doe hop about like a rabbit? And will Colin splat-a-duck with his new Three-Bolt-Catapult?
All these questions - and more! - will be answered in The Sapwood Tales – The Adventures of Lucy, Doe, and Colin, a story stuffed with dim-witted humour and a lot of giggling.
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The Saga of the Sword
While staying with his aged relative, miles away from his home and friends, James finds a playground, complete with a stream and a waterfall running through it. On the other side of the water, is another young lad, much the same age. Someone who is as keen to have a friend as he is.
James crosses the bridge and enters Gordon’s world.
They uncover an ancient sword. They can’t tell anyone about it or they will be in trouble so they hide the object until the following year.
Only, things don’t go to plan. James returns but things have changed. His friend is nowhere to be found.
Instead, James finds himself drawn into adventures and mysteries crossing time and space. James finds himself caught up in events from the 1960s, 1066 and even the Gunpowder Plot. He and the sword must now work together to try to keep history on track.
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